There is so much data out there on how games can positively influence collaboration, productivity, engagement and innovation that in my opinion not looking at ways to include them is missing a potentially huge opportunity. if you follow the basics of good game creation, that have thousands of years of history to back them up, then your chances of success improve.
Some of the challenges we hear
- we don't have enough space to play a game
- our participants are here to learn, not play
- our participants are here to network, not play a game
- not everyone likes games
- it will take too much time
- you need a good enviroment and a good process for a game to succeed
- "we" don't think it will work
- achievable goals a community can work towards create synergy, discussion and a sense of accomplishment
- you can close skills gaps in a more fun way that better engages participants
- you can create a common ground to build from in an environment that is safe - a game does not necessarily have real - life consequences but does require that you make decisions that will impact the outcome
- engaged learners find more ways to make the learning relevant to their own situations - play engages more senses, has more synapses flowing and creates more "connect-the-dot" moments
- people attend meetings to create connections - as Plato said "you learn more about a person in an hour of play than a lifetime of conversation"
- being part of something bigger than oneself opens up participants to a greater sense of community and connectedness
- combined depth of experience can be created and positive emotions are created - and as we are all emotional learners this will create better memories and more reason to return
What can you expect when you add a well constructed social gaming to your next conference or event?
- better collaboration among participants as they work together to achieve shared objectives
- unleashed creativity and strategic thinking as participants seek to "level up" and achieve the next goal
- the creation of optimism and hope - when we can see regular progress, or face setbacks in the game environment and move beyond these, positive emotions flow
- With success comes a perception of control over our environment and the associated powerful feelings can translate to our daily lives
- the release of positive endorphins leading to good feelings (hey you can't argue basic physiology)
- greater camaraderie among participants throughout and beyond game play - you have a shared experience that connects you to others
- this shared experience can be with the people in your space or it can be with remote players around the world - games can become much bigger than your physical meeting space
If you are using gaming, or scared to try it, please comment and keep this discussion going.